- September 2024 (1)
- August 2024 (2)
- July 2024 (2)
- May 2024 (2)
- April 2024 (2)
- February 2024 (2)
- April 2023 (1)
- March 2023 (2)
- September 2022 (1)
- February 2022 (1)
- November 2021 (1)
- March 2021 (1)
- February 2021 (2)
- August 2019 (1)
- November 2018 (1)
- May 2017 (1)
- December 2016 (1)
- April 2016 (1)
- August 2015 (1)
- December 2014 (1)
- August 2014 (1)
- March 2014 (1)
- December 2013 (1)
- October 2013 (3)
- September 2013 (4)
- August 2013 (2)
- July 2013 (1)
- June 2013 (1)
- February 2013 (1)
- October 2012 (1)
- June 2012 (1)
- May 2012 (1)
- April 2012 (1)
- February 2012 (1)
- October 2011 (1)
- June 2011 (1)
- May 2011 (1)
- April 2011 (1)
- March 2011 (1)
- February 2011 (1)
- January 2011 (1)
- December 2010 (3)
- November 2010 (1)
- October 2010 (1)
- September 2010 (1)
- August 2010 (1)
- July 2010 (1)
- May 2010 (3)
- April 2010 (1)
- March 2010 (2)
- February 2010 (3)
- January 2010 (4)
- December 2009 (2)
- November 2009 (5)
- October 2009 (2)
- September 2009 (2)
- August 2009 (3)
- July 2009 (1)
- May 2009 (1)
- April 2009 (1)
- March 2009 (5)
- February 2009 (5)
- January 2009 (5)
- December 2008 (3)
- November 2008 (7)
- October 2008 (4)
- September 2008 (2)
- August 2008 (1)
- July 2008 (1)
- June 2008 (1)
- May 2008 (1)
- April 2008 (1)
- January 2008 (5)
- December 2007 (3)
- March 2007 (3)
- February 2007 (1)
- January 2007 (2)
- December 2006 (4)
- November 2006 (18)
- 3D (5)
- AI (14)
- Admin (3)
- Blogging (5)
- Business of Software (9)
- Copyright (1)
- Dirigible (3)
- Django (1)
- Eee (3)
- Finance (6)
- Funny (11)
- GPU Computing (2)
- Gadgets (8)
- JavaScript (1)
- Linux (13)
- Memes (2)
- Meta (7)
- Music (4)
- NSLU2 offsite backup project (13)
- OLPC XO (2)
- Oddities (4)
- Personal (3)
- Politics (3)
- Programming (61)
- Python (36)
- PythonAnywhere (12)
- Quick links (2)
- Rants (4)
- Raspberry Pi (1)
- Resolver One (22)
- Resolver Systems (18)
- Robotics (8)
- Space (2)
- Talks (3)
- Uncategorized (5)
- VoIP (2)
- Website design (4)
Fix for pygame/PyOpenGL/NeHe tutorial windows not disappearing when run from IDLE
It's a long weekend here in the UK and I thought I'd spend some time working through Paul Furber's Python translations of the well-known NeHe OpenGL tutorial, which use the pygame and PyOpenGL libraries. (This is all with Python 2.6 on Windows XP.)
I noticed that when I ran the sample files from IDLE, the windows did not close -- it didn't matter whether I used the close box or hit escape; the program would seem to exit, but IDLE was in a messy state, and the OpenGL window would sit there not repainting.
Googling didn't turn up anything that sounded relevant, but this archived mailing list message
mentioned a pygame.quit()
function that sounded relevant. I tried putting this
at the end of each of the samples, and it seems to fix the problem.
(UPDATE: Of course, this fix is even better if put into a finally
block, because
then you're covered when you introduce errors into the OpenGL code. Example below
fixed appropriately.)
(Further UPDATE: Looks like this is the right thing to do -- non-OpenGL Pygame FAQ here.)
An example:
def main():
video_flags = OPENGL|DOUBLEBUF
pygame.init()
try:
pygame.display.set_mode((640,480), video_flags)
resize((640,480))
init()
frames = 0
ticks = pygame.time.get_ticks()
while 1:
event = pygame.event.poll()
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
break
draw()
pygame.display.flip()
frames = frames+1
print "fps: %d" % ((frames*1000)/(pygame.time.get_ticks()-ticks))
finally:
pygame.quit()
Caveat: I'm a complete n00b with all of the technologies involved (except, debatably, Python), so this may be completely the wrong solution. But it works well enough for me to keep going with the tutorials for now.