Messing around with fine-tuning LLMs, part 9 -- gradient checkpointing

Posted on 3 September 2024 in Programming, Python, AI

This is the 9th installment in my ongoing investigations into fine-tuning LLM models. My goal is to fine-tune an 8B model -- specifically, the Llama 3 8B base model -- on the openassistant-guanaco dataset, without using tricks like quantization or LoRA. I'm doing this as a way to try to understand how to do full-on multi-GPU training of a model that cannot be trained on just one GPU -- so I'm taking it super-slowly and stopping and measuring everything along the way, which means that I'm learning a ton of new stuff pretty effectively.

So far, I've:

I'll look into Liger in more depth in a future post, because it looks incredibly useful, but first I wanted to investigate something that I learned about as a result of my original post about it. I posted my results on X, and Byron Hsu (who's building Liger at LinkedIn) thought it was weird that I was only able to squeeze a batch size of two (without Liger) or three (with it) into an 8x A100 80 GiB machine. In the Liger GitHub repo, they have an example of the kind of memory improvements the new kernels can provide; it shows without-Liger memory usages of (roughly) 55 GiB at a batch size of 32, 67 GiB at 48, and an OOM with 64. Now, they're using a sequence length of 512 rather than the 2048 I've been using, and that would have an effect, but not enough to allow batches that were sixteen times larger -- expecially because their benchmarks were being run on a machine with four A100 80 GiB cards, not eight.

Byron and I had a quick chat just to see if there was anything obviously dumb going on in my configuration, and one thing that stood out to him was that I wasn't using gradient checkpointing (which the Liger example is doing). That was something I'd very briefly looked into back in my earliest experiments into tuning the 8B model; I was following a Hugging Face guide to what to do if you hit memory problems. In their guide to DeepSpeed, they write:

A general process you can use is (start with batch size of 1):

  1. enable gradient checkpointing
  2. try ZeRO-2
  3. try ZeRO-2 and offload the optimizer

I had tried running my tune with both the gradient checkpointing enabled and Zero-2, but it blew up at iteration 24 (my first indication that there was something that kicked in at that point that increased memory usage), so I'd moved straight on to the optimizer offload.

At that point I was using instances with 8x A100 40 GiB. Since then, I'd switched to using 80 GiB per GPU machines, and done various tests comparing performance:

  • With no gradient checkpointing, ZeRO 3 and no optimizer offload, versus
  • With gradient checkpointing, ZeRO 2, and the optimizer offloaded.

But what would happen if I just tried Zero 3 with no optimizer offload, with and without gradient checkpointing? That really sounded worth a look.

So, while I finished off my last post by saying

I think I'm finally in a place where I can do what should be the last experiment in this series: a full fine-tune of the Llama 3 8B base model -- on the openassistant-guanaco dataset, without using tricks like quantization or LoRA.

...it now looks like there's something well worth investigating first: gradient checkpointing.

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