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3D graphics in Resolver One using OpenGL and Tao, part II: an orrery
In my last post about animated 3D graphics in Resolver One (the souped-up spreadsheet the company I work for makes), I showed a bouncing, spinning cube controlled by the numbers in a worksheet. Here's something more sophisticated: a 3D model of the planets in our solar system, also know as an orrery (click the image for video):
3D graphics in Resolver One using OpenGL and Tao, part I
I've been playing around with 3D graphics recently, and decided to find out what could be done using .NET from inside Resolver One. (If you haven't heard of Resolver One, it's a spreadsheet made by the company I work for -- think of it as Excel on steroids :-)
I was quite pleased at what I managed with a few hours' work (click the image for video):
Copyright (c) 2006-2024 by Giles Thomas.
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